Sim Companies
A multiplayer economy game that is slow on purpose, which suits anyone who has watched grain prices at an elevator. You start with raw inputs, turn them into finished products and finally stock your own retail outlets. Other players set every price you see, so when a figure jumps, somebody out there made it jump, and reading those moves becomes the real game.
- Good for
- Patient planners who like a long-horizon economy.
- One sitting, roughly
- Short daily check-ins, plus planning evenings
- Runs on
- Desktop browser; mobile app also available
- Cost
- Free to play; optional in-game purchases.
- Begin with one raw input you understand before building a full chain.
- Watch the market a few days before setting your own prices.
- Open a retail outlet only once production can keep it stocked.






